Friday, July 31, 2009

at 11:21 PM Tags: , Posted by Soapinatrix 0 comments

I've already said it once - Melani's a Super Sim! And here's more proof!

See... SUPER SIM!! =p

at 9:53 PM Tags: Posted by Soapinatrix 0 comments

Although I wasn't really playing them last night (clearing out emails), I was paying attention to the aftermath that was Adrian's decision to end the marriage. My heart went out to Emily who, at random intervals, burst into tears. Then there was the tears and kicked puppy expression that came every time she passed Adrian, which might be the reason split couples don't stay living under the same roof - too much pain. That all tugged at the heart strings a bit.

I was watching Adrian who didn't even seem to care. As a female who's been dumped before from my fair share of heartless men, this kinda bugged me. I find it amusing just how 'real' my Sims can seem. I mean, it is a life simulation game, so it's not surprising I guess, but they've done such a good job with certain aspects, I have to find myself reigning in the man hating vengeance or I might just buy a pool to drown them in.

Adrian actually reminded me of someone with how he was acting, so that probably didn't help. And just when I thought he was a heartless robot, he showed me a sign that perhaps he might be hurting just a little bit too. When everyone else had gone to sleep, he came into Emily's room to check on Susie, and this is what I saw:

Waters Family


Now either that new mobile is just so damn moving, or he's just a wee bit upset over the break up as well...

at 8:32 PM Tags: , Posted by Soapinatrix 1 comments

Earlier this week I posted about Adrian's wish to Oh noes! Break up?! The hard part for me was the decision to follow my Sims wishes and break up, or to follow my own wishes and keep them together. In the end, I decided to ...



Yes, they broke up. I've decided to follow Adrian's wishes as it is how I like to play the game, but I'm also half following my wishes by keeping them living under the same roof. I will not be moving either Sim out, although I will have to re-arrange some furniture, namely beds, which is going to be annoying since I forked out for an upgraded bed after arriving home with little Susie in tow.

We'll see how it all goes, I'm curious to see how the story line will progress now that they are no longer married...

Waters Family

I'm not surprised that Adrian wasn't at all upset, it was his wish after all. I thought there might have been a momentary regret, but nothing... nada... zilch. I'm sure my hubby would help me out with the notion that once a man has made up his mind to break up that they never look back. Callous bastards =p

Needless to say Emily wasn't as thrilled with it all...

Waters Family Waters Family

I'm glad I followed Adrian's wish, I like that they get to tell me the story as well. It will be interesting to see what wishes follow, and if Adrian (or Emily for that matter) meet anyone else.

*Added info*

Interesting to see that when I purchased a new single bed and put it in the same room as Adrian's father, Adrian went directly to it when he wanted to go to bed. Did he know that he was not welcome in the shared queen bed? Or did he automatically leave it to Emily as the babies were in there and he figured that would be the best spot for her?

Waters Family

I really did find that interesting and it actually caused me to pause for a moment. The fact that he went STRAIGHT to that bed, like he knew...?

at 12:54 PM Tags: , , Posted by Soapinatrix 0 comments

I was reading a thread over on the Sims3.com forums the other day, where members were commenting on toddlers and if they are or are not too easy. The post was kicked off by a member, who played with the 90 day life span and found that within 3 days, their toddlers were potty trained, talking and walking. I WISH real life could be so easy!

Apparently in Sims 2 it was never so easy. I say apparently because I never played the Sims 2 long enough to find out. Where as now, as I have mentioned a couple of times already, I'm find myself completely and utterly hooked with #3, and I put that all down to gameplay. Easier gameplay? I wouldn't say that. Less frustrating would be a good description. Not making me want to use my keyboard to break my monitor would be another.

I personally liked DarkAmaranth1966's reply the best...

I play epic as well but don't force age my sims. Toddlers can learn form the toys and, when they are older can start as high as level 3 on skills because of it. Having them learn all they can also seems to make it easier for them to get good grades and, makes for well behaved children.

Let them play, read to them, take them on outings. Geeze, our own toddlers are toddlers well beyond potty training and all, let sims live thier lives for crying out loud.
I too play epic because I didn't like the 'rushed' feeling that came with the other lengths. I don't really have any plans to let the full epic life span play out day by day, but I like knowing I'm not restricted by any time period. I just use the birthday cakes to age my sims when I'm ready for them to age up.

Of course, with babies and toddlers, this extended period is more noticeable, but in a good way. After all, I have a toddler of my own (almost 2), and she was not talking, nor potty trained from the moment she was no longer classified as a 'baby'. She was walking however because she started at 10 months. But here she is, almost 2, a full year later and she's only just getting her words together and is still not potty trained. Course, I wouldn't mind either of those being completed either lol.

But DarkAmaranth's post is true. Toddlers do take a while to age up. It's not all over and done with in 3 days. I actually love having my toddlers around as toddlers, it makes my Sim still feel young. And I WISH my toddler would play on their own ALL day, sit in the crib rocking back and forth happily for HOURS before falling asleep on their own. If life could be so easy...

Unfortunately, because Sims toddlers are so capable of entertaining themselves, I find I tend to forget them a bit as well. I have a grandma sim living with me now, and even she spends all her time painting instead of actually interacting with the kids.

And baby Ricky? He lives in his cot 24 - 7. I do so wish there were more options for where to place him other that the crib or the floor. I wish there were bouncers, and swings (baby swings that is) and prams. If there were, my kids might actually see more than the roof of their bedroom.

So yes, I guess in a way Sim children are pretty easy. But it's the way you look at it. I find them enjoyable more than 'easy'. And that's the most important thing in my opinion.

Of course,
DarkAmaranth's post also reminded me Melani doesn't actually do anything with Seth or Ricky either. Partly because of the no pram, no bouncer issue, but that's no excuse. Here I am in a game where you can seamlessly venture from your home to the town, and what do I do? I never leave home! So much so I keep getting that little moodlet that TELLS me to leave the house once in a while! I need to, I get so fixated on the work > sleep > eat > skill > work routine that I don't do much else.

So, I dropped everything and took Seth to the local park. I didn't realise he wouldn't be able to go on the swings and slides yet, but at least it's "out and about". And what does this poor, neglected, not used to the light of day child do? This...

He takes a toy from the toy box, escapes the sunlight and opts to play inside the toilet block. Now he was happy alright. The sun was no longer melting him, his eyes didn't have to adjust, and there was the new toilet block smell to enhance his experiences. Oh yes, and not to mention the pile creating concrete floor.

I was left baffled and a little disturbed. Not only for the fact he was playing near toilets, but also unsure if there was perhaps a hidden Vampire trait that I was somehow discovering. I didn't hear any hissing when he was in direct sunlight...

Still, it's a good reminder to get out and about a bit more. I need to remember that there is a whole town out there to explore, and that work and sleep aren't the only things I can do anymore. Thankfully Melani's latest job promotion see's her only working 4 days a week, with Wednesday, Saturday and Sunday off work. Time to use those days to spend time with the kids I think... the career will always be there. And at the rate Super Sim is going I'd be level 10 next week anyway. No rush needed.

Time to remember to stop and smell some roses every now and then. And to enjoy these 'easy' toddlers...

at 8:57 AM Tags: , Posted by Soapinatrix 0 comments

With a Dr's salary, Melani's been able to hire a housekeeper every now and then. Yay! However, I refuse to pay $125 every day when there's just not enough cleaning to justify it. Payment should be based on cleaning done, not just a daily flat fee. But, that's how Sims work apparently, which is fine, I just don't have to play by their rules.

Instead, I tend to let my house get a bit unkempt, and then hire a cleaner for a single day, let them do their thing, and then cancel the service. Once a week tends to be enough. That let's them pick up all the rotting newspapers and do things like scrub the benches. Beds I don't really care if they're made, although it would be nice to see them change the sheets once in a while. /shudder

My shower is self cleaning after my handiness ability to upgrade it came into play - it was the first thing I did, and boy do I wish I could transfer that skill into real life! My oven also got the same upgrade because really, who wants to clean that appliance after a couple of days of toasted cheese sandwiches and goopy carbonara?

Outside of that though, there's not a lot that needs to be cleaned. The maids don't vacuum the carpets, nor do they mop the floors. And I know the ability to mop the floors is there from all the times my pre-upgraded shower busted, or my toilet leaked (ew!). I don't see them scrubbing the sink, washing the windows, dusting, washing clothes (given I never change, that one doesn't surprise me) or doing the multitude of other tasks we do in real life.

So what do they clean in order to sleep at night taking $125 of my hard earned simoleons? This...

Notice the bored look in her eyes? That's her thinking "god is this day over already? This house has nothing to do, why am I hear? Life is so pointless right now..." No seriously, you don't get all that from her facial expression?

This is what I'm paying $125 a day for them to do? Clean their... teeth? And I don't know many maids that travel with their toothbrush... so whooo's toothbrush might she be using there?!

Maids. Useless unless you're playing a male sim...

Thursday, July 30, 2009

at 9:41 PM Tags: , , Posted by Soapinatrix 0 comments

This is the moodlet you get when you electrocute yourself! Fun huh? Melani copped it tonight when her laptop broke and, thinking she had enough skill to fix it, found out she didn't. Unfortunately, I don't always like to give up immediately and tested it a further 3 times.














Part of the reason for testing it the extra times was to get a good screenshot to show you all hehe. See, it all happens fairly quickly, which meant I needed to be even faster on hitting the 'c' button for a screenshot. Thankfully she didn't die, and I figured after 3 good shocks, I wasn't going to test the limits any longer. I also decided that she wasn't going to be able to fix it herself, and called in a professional.

She did lose all her clothes and sport a new hairstyle for a while, but after a shower and a change to calm down, she was as good as new. I found it interesting that while showing as a slightly more crispy sim, the blur pixels weren't showing...






















Last picture provided just to prove she's all ok :)

Wednesday, July 29, 2009

at 9:07 PM Tags: , Posted by Soapinatrix 0 comments

A week ago I wrote a post that You need to be able to designate beds... because my Sims were sleeping all over the place. Well I found out, beds to get designated sort of.

As I posted, Melani's Grandma moved in the other day, and with her brought some money. That, coupled with Melani's new career as a Dr, the family funds have been doing ok. I decided to use some of that to purchase a better bed for Melani as she's not getting as much time to sleep so needs to use that time as best as possible.

Grandma was a bit tired while Melani was at work and I thought I might let her sleep in the new bed to get a bit of rest. That's when I noticed the options...

Notice the bottom one? Sleep in Melani's bed? Looks like the game does recognise whose bed is whose after a while. I'm not sure if it's because grandma moved in later, or it happens when Sims sleep in the same bed regularly enough.

Either way... cool!

at 8:27 AM Tags: Posted by Soapinatrix 1 comments

Eating specific prepared meals no longer has an impact on an unborn baby's gender.
With regards to the above: PREPARED food no longer effects baby gender. You may still eat raw fruit. Apples and watermelons still affect gender.

Complete list of changes:
  • After getting promoted in a job with a night shift the Sim will only receive the day off if their next shift starts within 8 hours.
  • Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities.
  • Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.
  • Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits.
  • Waterlillies now have a smoother level of detail transition when zooming the camera.
  • Camera memory hotkeys now properly remember floor level.
  • Certain situations will now properly stop socialization and disallow asking other Sims to join.
  • Bait picker for fishing has been improved.
  • Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet.
  • Sims can no longer interview non-playable ghosts.
  • Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home.
  • Changing jobs no longer fulfills the "Meet All Co-workers" Wish.
  • Playable ghost teens and children are now properly assigned to a school.
  • Custom paintings can now be properly placed above objects that are placed up against a wall and leave enough wall space.
  • The "Call Over" Interaction is now available on seated Sims.
  • Reduced the urge for neat Sims to put away fire pits.
  • Neighbors will no longer gather to watch a burglar that hasn't yet stolen anything.
  • The "Maywood Glen" community lot is now properly classified as a park.
  • "Omni-Plant" opportunity has a higher chance of appearing.
  • Painting valued painting wishes are easier to fulfill.
  • Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started.
  • Sims will no longer attempt to use laptops when they are ungreeted visitors.
  • "Befriend All Co-workers" wish is no longer fulfilled by switching to a job with no coworkers.
  • Fixed a problem where the incorrect clothing was displayed on a Sim in the game launcher icon.
  • Harvestables on harvest ready plants will not get occasionally lost during import/export.
  • Opportunity to improve athletic skill will no longer appear when athletic skill is full.
  • "Play a Game with Sim" wish now fulfills from "Playing Foosball."
  • Sims will now get the "Witnessed Divorce" moodlet from watching other married Sims break up.
  • Stocked ponds are properly preserved when shared.
  • Sims will no longer occasionally fail to walk a path involving four or more flights of stairs.
  • A player is now able to complete the "Upgrade Audio Lite by LoFi" Wish.
  • Prevented a game freeze that occurred when placing a lot while in "Cameraman Mode."
  • Sims no longer have the rare chance of getting permanently stuck while socializing.
  • Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won't spend time standing in their front yards or not moving on community lots)
  • Fixed a rare case in which the skewer thumbnail of an NPC could disappear during a private wedding.
  • "Become Enemies with Child" wish no longer appears.
  • "Quit Job" wish will now fulfill if Sim gets a new job and is forced to quit the old one.
  • Stairs are no longer allowed to be deleted while in use.
  • Prevented a case where toddlers were allowed to escape a lot and wander freely.
  • Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
  • "Clean High Chair" wish properly fulfills.
  • "SimLife Goggles" are no longer duplicated after moving.
  • The "Raid Criminals" interaction can now be properly resumed after saving and loading while it is in progress.
  • Sims will no longer get a wish to ask their husband to be their boyfriend.
  • Fix for a possible crash when disconnecting headphones during gameplay.
  • Relationships are properly preserved when merging a newly created household into an existing household.
  • "Play with Toy" wish properly fulfills when a child Sim plays with the teddy bear.
  • Fixed an error that occurred when deleting an outfit preset that a Sim was wearing.
  • Lot pricing was corrected in edit town. The price of trees and bushes is now properly accounted for. Various community lot objects no longer provide negative value to a lot.
  • "Woohoo" interaction now counts as a romantic interaction.
  • Wish to "See Child Become a Genius" now auto cancels once it is no longer possible to fulfill.
  • Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs.
  • Fixes a rare case where a revived ghost could become stuck in the science lab if a household was split.
  • "Eat Food at Park" wish now fulfills properly.
  • Parents will no longer wish to "See Sim Get Married" for their already married children.
  • Kleptomaniac Sims can no longer return items currently being used by other Sims.
  • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
  • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
  • ATI video driver's "Adaptive Aantialiasing" option conflicts with ingame "Edge Smoothing." The combination causes visual corruption. A note has been added to the readme encouraging players not to enable these two features at the same time.
  • Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher.
  • Fixed a case where "Breakup with Sim" wasn't correctly fulfilling.
  • Fix for a case where rapidly clicking on Sim traits could crash the game.
  • Toddler's body no longer deforms when "Watching TV" after "Learning to Talk."
  • Sims can now use "Charming Introduction" on Sims invited over to a home lot.
  • Gardening skill gain no longer continues if gardening channel viewing is interrupted.
  • Child Sims no longer deform after "Watching a Concert."
  • Eating specific prepared meals no longer has an impact on an unborn baby's gender.
  • Fixed a hang that could occur when moving away from a house with harvestable plants growing on it.
  • Merge household bed and fridge requirements are no longer enforced on lots that are being abandoned.
  • Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
  • The Sims 3 is now properly categorized as a game in the Windows Vista Games Explorer.
  • A selected object in buy or build mode now stays attached to the cursor as the player scrolls the camera with the direction keys.
  • Fences no longer occlude sound.
  • Terrain enclosed by walls and a roof is now properly lit.
  • Puddles will properly conform to uneven terrain.
  • Prevented problematic routing behavior that occurs when replacing an object mid route.
  • Corrected various grammar and spelling mistakes.
  • Deleted screenshots no longer remain listed in the launcher.
  • "Dance Together" and "Tutor Sim in Skill…" no longer appear on Sims at inappropriate times.
  • "Non-hydrophobic" Sims will no longer panic while swimming.
  • The Magic Gnome text notification now displays the proper icon.
  • Exposed floor tile edges have changed in color.
  • Fixed a problem where counters would occasionally turn black while selecting certain objects in build mode.
  • Fixed a rare instance where at map level the bulldozer tool could leave a blue hole in the ground.
  • The option to "Adjust Tree Detail" now properly displays a "Restart Required" message.
  • "Spying on the Cuisine" opportunity can now be fulfilled by selecting to "Eat Outside" at the Bistro.
  • Refreshing doors no longer causes them to lose their front door status.
  • A child that ages to a teen will no longer receive the wish to "Talk about New Job."
  • "View" interaction will not be duplicated when placing objects on the "Nearly Perfect Pedestal."
  • Up arrow can now be used when placing a house from the library.
  • A faint line is no longer visible on the heads of babies.
  • Fish are no longer duplicated in the fridge when moving homes.
  • All dfc-gorilla (update installer) messages will now appear properly translated.
  • Fix for a rare case in which a Sim could be teleported to an invalid location if the game was reloaded while they were "Changing Outfit."
  • Fixed a problem where bulldozed lots were not being properly lit at map level.
  • Sims who run into obstacles placed directly in front of them, no longer get stuck.
  • Babies and Toddlers will no longer be left alone if the household is split up or merged through edit town, a babysitter will be called.
  • Fixed a rare case in which a Sim remains on the wrong lot after moving.
  • Guitar Skill level 10 text notification no longer mentions purchasing new songs from the bookstore.
  • Fixed a rare case where the social worker's vehicle could be left behind on a lot.
  • Korean GRB rating is now available to use in Windows Parental Controls.
  • The Sims 3 now supports more than 2000 concurrent save games. - lol!
  • Custom Music will no longer be assigned as a favorite randomly.
  • Fixed a rare case where "Accept" would be unavailable in Create-A-Sim after undoing while accepting a Sim from "Play with Genetics."
  • Children Sims will no longer attempt to knock over blocks at the same time.
  • Fixed child animation when putting away the birthday cake.
  • Fish no longer appear on dry ground of lots that have been coverted to residential lots .
  • Bulldozing a lot with collectable spawners no longer destroys the spawners.
  • A family with only a toddler is no longer allowed to be saved to the library. - huh?
  • Placing small objects on the front slot of the dresser will no longer block the dresser from being used.
  • Sims no longer fail to view decorative objects placed on a fireplace mantle.
  • Sims now build relationship through the "Tutor" interaction.
  • Fixed a minor error that occurred while loading a game where the dresser was in use.
  • Fix for misaligned water effects on a particular sink.
  • "Likes Work" moodlet is now properly removed if "Workaholic" trait is changed or removed.
  • Purchasing "SimLife Goggles" now fulfills the "Buy Video Game" wish.
  • Canceling the installation of a queue of downloaded items now works properly.
  • "Collection Helper" is properly displayed when picked up in buy mode.
  • Fixes some cases of objects being improperly assigned type in the launcher.
  • The player can no longer delete a tombstone that is being used by a ghost.
  • Fixed a rare routing failure that could happen when attempting to route to an enclosed object on an inactive floor.
  • Televisions no longer play video after they are burned or broken.
  • Under certain circumstances, Sims will now choose smarter lot entry locations.
  • "Amateur Olympics" Opportunity notification now mentions event times.
  • Sims can no longer "Try for Baby" with the Grim Reaper.
  • Fixed a rare case where a Sim could start painting but the canvas was not visible.
  • Fixed a rare case where the police cruiser could be left in front of the police station.
  • "Sabotage" interaction is now available under more conditions.
  • Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
  • The Riverview download now displays the proper size for the entire duration of the download.
  • Fix for children playing improper animations when trying to cook.
  • Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
  • "Upgrade Object" wish correctly filters out gates.
  • Various premade Sims downloaded from the exchange are now sorting into the correct age catagory.
  • Buildings will keep the appropriate lights when zooming in and out at nighttime.
  • Fixed a very slow memory leak triggered by the "Fertilize" interaction.
  • Adding support for the NVIDIA Ion.
  • Roofing is now visible on low end Intel video cards.
  • Replaced a duplicate hat style for elder females.
  • Game speed no longer affects the playback of audio stings.
  • NPC's automobiles are no longer purged from inventory.
  • Added support for the NVIDIA GeForce GTS 250.
  • Mac Only: Custom Content, Screenshots or video added to Documents/User/Electronic Arts/The Sims 3/… while the game is running will now show up in the Launcher.
  • Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0 graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards)
  • Mac Only: The high lighting quality Sim shader has been enabled in Create-A-Sim.
  • Mac Only: Added a warning message upon attempting to delete a downloaded world (Riverview) that associated save files will be lost.
  • Mac Only: Enabled depth texture support (shadows) on all supported video cards.
  • Mac Only: The user interface is no longer improperly displayed in ingame reflections.

Tuesday, July 28, 2009

at 9:39 PM Tags: , Posted by Soapinatrix 0 comments

Melani is a master tinkerer. That is, she's raised her handiness skill up to level 7 now. Yet another mark against the 'super sim' theory I have. Anyway, tonight she got sent a shower from another townie, as apparently, she is the only Sim in town that can upgrade. Sweet.

The upgrade went smoothly, however getting the shower back to it's original owner proved confusing. To save anyone else the frustration of figuring it out, I documented it for you. So professional aren't I?

  1. Return the now upgraded shower to your Family Inventory
  2. Open up your map viewer and look for the icon indicating the showers owner - they can be anywhere
  3. Track them down, or catch them at home, and you will have the interaction option to return the shower.
Easy, right? Yeah, not so much when you have NO IDEA how to do this. Those three little steps took me bloody 10 minutes to figure out. Bah.

Monday, July 27, 2009

at 8:57 PM Tags: , Posted by Soapinatrix 2 comments

I've always tried to let my Sims tell me as much of the story as I do dictate it. Yes it's just a game, but they live game versions of real lives, so they seem a lot more real to me. Because of this, I let their wishes tell me what they want, and generally, try to fulfill as many as possible. But, what do you do when a Sims wish conflicts with the basic story plan you had in mind?

I had The Waters Family (nut jobs that I let run free reign mostly) loaded tonight while I did a little bit of work. I logged in to Adrian (father), Emily (mother) and newest addition (baby Susie) coming home from the Hospital. After they got home, I purchased a second crib, made sure they all ate something and everyone promptly fell fast asleep.

All happy families...

The very next morning however, things changed. Somewhere between purchasing the new bed (I got sick of the bad nights sleep moodlet) and sending Adrian out to do some gardening, this wish popped up:

(Click on the image to enlarge)

Adrian wants to break up?! Um... no. No, that's not part of the plan I had. They were meant to stay together! He was meant to bug the hell out of Emily, who of course would take it all because she loved him and kinda thought she couldn't do any better. I mean let's face it, she's not the prettiest Sim in town right?

But, they were meant to stay together! I was going to keep popping out the kids until Emily went insane or the whole family just imploded. But now what? Do I keep my motto of allowing the Sims wishes to be followed and thus, keep allowing them to have some say over their lives? Or do I ignore all of that just because it goes against my idea of them?

I actually feel like Adrian's going to resent me if I don't allow this wish to take place. But, I don't know why he's unhappy, and there's no "Sim Therapy" to help me out with that matter. Thinking of Sim therapy however, perhaps I should look into a real life support group because clearly, if I think my Sim's going to be angry with me for not allowing them to break up the happy home, there is something wrong with me.

I'm so confused right now... help! What do I do? Are there other players out there that let their Sims tell the story and lead their own lives? Or am I more nuts than I think? =p

(( P.S. At least I learnt their actual names now. That's up from calling them 'husband sim' and 'grandma sim' lol! ))

Sunday, July 26, 2009

at 10:29 PM Tags: , Posted by Soapinatrix 0 comments

I can't get over just how much I'm enjoying The Sims 3. And not just the building and creating, which ironcally, I've actually done less than, and tend to skip right over it which is a complete opposite of previous Sims games. But the actual playing of the Sims I am enjoying, and really, for the first time. Ever!

I originally got into the Sims a little backwards - I played The Sims Online before I played the normal Sims games. I've always been an online game fan. Hubby introduced me to it back in the days of EQ, and during one of my breaks from it, I found TSO. After enjoying that, but wanting to move on, I gave the offline version a go.

I never played for long though. A week or two of building houses, seeing just how many motherloads you could do before the game broke, and building the best first portions of a house you could find. See, I would start off the with a grand design and a story plot to match. I would motherload myself into oblivious using the background story that:

  • they'd won the lottery and decided to move to a new town at the same time
  • the single female sim had just divorced her horrible husband and taken all the cash
  • they had some big settlement...
  • they found a bag of cash...
  • it was inheritance from a family member...
  • etc, etc, etc.
There was always a reason for the money which made it ok to cheat. It was part of the story line. It was also a necesity as I found it impossible to play without at least a basic start to life.

The reason for the first part of the house being so grand, was because I usually got so bored of builing everything that I would start off with a great idea, and an hour later just want to bloody play! The second half of the house was always fairly slapped together. About an hour or two after it was complete, after fast-forwarding through work, sleep and any queue'd up tasks, I would log off bored.

Now though, with TS3, it's so different. I've yet to use a single cheat which I am very proud of! That's right, not a motherload, not a skills cheat, nothing. Nada. Zip. Zilch. And yet, I'm enjoying the game SO much more.

And while each family has a storyline and goal - be it master theif, surrounded by family, etc. And they are all working towards said goals. But they're all doing it at their own pace, with what ever house they can afford in the beginning. And for the first time ever, I am actually PLAYING my sims after creating them. Of course, I'm playing five different families and as such haven't really advanced with any of them, but I'm playing them, which is nice.

I've had this game for what, nearly 2 months now? And the only nights I've not played it are when I am having to work on my latest project, have been cleaning up my last project to hand over to it's new owner, or have been distracted with our latest purchase, Mario Kart. Outside of that though, I've played and played a lot!

This is so different to previous Sims where I would buy the latest expansion, think it was going to be the best thing since slice bread and solve all my Sim problems, which of course I had forgotten since the last time, and begin playing again. The playing would last usually no more than a night or two per family, and over all, it would be less than two weeks later it was all forgotten. Rinse and repeat for each expansion.

Each time I do something with one family, it gives me an idea for a few family. My first family had three members, one of which I started cooking with - that gave me an idea to make a master chef Sim. I had also been watching The Gilmore Girls and really liked Sookie lol. But it seems the ideas are endless, and my biggest hurdle at the moment is which of my Sims do I play?

So thankyou Sims creators, you've finally given me a Sims game which makes me want to keep playing. Now just fix all the other little annoyances and I'll be a very happy customer.

at 7:24 PM Tags: , Posted by Soapinatrix 0 comments

So, less than a week after joining the medical career path, with no actual medical training, Melani got a promotion. She is now a Trauma Surgeon, which is level 6. I can't help at laugh that it took less than a week to make the same level as her last job, especially given the no experience and no training side of it. Still, the wage is nice ($113 an hour) and I gotta love her new uniform...

at 2:06 PM Tags: , Posted by Soapinatrix 0 comments

Melani's a super sim. Seriously. She rose through the Police ranks to make career level 6, all while popping out two kids to a dead beat loser. She managed to safe enough money to move out of the caravan and into a proper 2 bedroom (now 3 bedroom) house. Then she was poached due to her leet skills into the medical career line. Now, her cooking skills are getting noted!!

Is there anything she can not do?

Saturday, July 25, 2009

at 6:28 PM Tags: , , Posted by Soapinatrix 0 comments

For those who saw my Twitter question - Bloatyheaditis or Catoongastitis, here is the reason for it:

On her FIRST day at work, she was presented with that interesting dilemma. What you would chose? For those that chose Bloatyheaditis, congratulations! You're patient is cured. For those who thought they were being a bit silly and suffering from nothing more than Catoongastitis, well, the family is over that way and you can go explain their recent loss.

:)

Friday, July 24, 2009

at 5:56 PM Tags: , , Posted by Soapinatrix 0 comments

How cool is this?! You can get poached in the Sims!

That's so cool in my opinion. And actually caused me to get pretty stuck on the choice. On one hand, the Medical Career is kinda cool, yet on the other, Melani's wish was to join the Police Force. When I think about having 5 kids, and the expenses that brings, being a Dr could really come in handy, yet, is it believable that a single mum, who's never even looked at Medicine (or so I thought) could be a Resident?

I even had to bounce this choice onto hubby as I couldn't decide. I wanted to take the Medical career, but was really stuck on the whole "is it really believable". Then I mentally slapped myself, remembered it's just a game and given how many other things aren't quite like real life, accepted the job change. Money also played a big part in the choice heh.

I did have a mini panic attack because when you do this, you quit your current job, walk outside, have a little cry and then... nothing. For a few scary minutes nothing but unemployed showed in my career tab. Eek! Thankfully, it was just taking those few scary minutes to update and showed the new career path starting Monday. At least I quit on a Friday I guess... =p

Melani was very excited by this change she could barely contain herself - she sat on a bark bench and started reading a book. Oi! I mean, c'mon, that's a HUGE life change, and you're going to READ?! I don't think so.

Unfortunately, Melani also shares my memory loss condition and after I kicked her butt off the park bench and stomped on her book, she called... Hal.
























You can see what's happening right? The congratulatory hug, the longing "I've missed you" look and Melani falling for Hal's tricks all over again. When will this girl learn?

at 1:26 PM Tags: , Posted by Soapinatrix 0 comments

I find it amusing how easily it is to rise through the career ranks - especially for a single mum who's probably had just as much time off work being pregnant as she has days actually working. Unless I'm playing a particular career choice (like I want to make a Master Chef sim), I always go for the career path that the Sims wish for. I like my Sims to tell me a story and have their own lives just as much as I make them do stuff. Melani's wish was to join the Police force, which I accepted.

Of course, I never had any plans for her to be a single mother - I had every intention of seeing her marry a lovely guy before having kids. But, real life doesn't always (if ever?) turn out the way you plan, so my Sim's lives aren't any different. I like that things don't go according to plan, and that I let them dictate their lives as much as me. I've said it before on here (I'm dating...myself?) that I believe Sims have hidden personality traits and mesh better with some Sims than others, so I try to pay attention to the wishes involving other Sims as my Sims know who they want to be friends with and who they don't.

Of course, because of that, Melani's ended up with two kids to the lying sack of wasted space Hal! But, that's life, right?

So, anyway, when I accepted the Police career path, my thoughts were how cool it would be to have a Cop mum out doing the 'hard' job while hubby stayed home and looked after the kids. After all, Melani's life time wish is to have 5 children and see them make at least their teenage years. It doesn't say anything about being the actual 'raiser' of said children, she can take the cool job. And really, with 5 kids, someone is going to have to be able to keep them all in line, what better person that a female cop? I've heard from many a people that the female cops are the worst.

I rose through the ranks of the Police force fairly quickly, surprisingly so given my time at home with big fat bellies and screaming newborns. I was even more surprised to see on my first day back at work after having Ricky, I got a promotion!

Now I get that your work performance meter doesn't drop for maternity leave, but really, a promotion on my FIRST day back at work? Still, I can't complain I guess, I do have shorter hours, for more money, and the bonus of a laptop. Sweet!

Later that same week back at work, I had a "first" happen. I got my first career path choice...

I knew it had to happen (making the choice) eventually, as I've seen wishes relating to them. In fact, I think Melani had one of said wishes.... hrm, I'll have to check that. I decided to take the Forensic Analyst line, it just sounds cooler.

Thursday, July 23, 2009

at 10:27 AM Tags: , , , Posted by Soapinatrix 0 comments

After playing the nutso Waters family, I realised one thing... well, a few things, but one thing in particular - having an Elder around comes in very handy! With Melani being a single mum, and no plans for changing that any time soon, it can be hard work with two kids - especially a baby and a toddler. And let's face it, the babysitters may be slightly better than TS2 nannies, but not by any long shot.

So, I decided that Melani's grandma would come and move in. I can have a live in babysitter for one, someone to help with the housework for another, and, since she is creative, I plan on raising her painting to help contribute to the family funds.

Which by the way, reminds me - how annoying is that Elders can have absolutely NO skills?! How in the hell did they survive this long with no skills? I seriously think we should get a certain amount of skill points depending on the age of the Sim we make. Say, 5 points for every age bracket? Ignoring toddlers, that gives us teens, young and normal adult and then elder. So I should have 20 skill points to spend. That's not hugely unlikely given the life span of our Sims.

Things like that make me wonder did EA just choose not to do it? Or did they not think of it? So many obvious stuff to me is not in game it's frustrating.

Anyway, back to Melani. Her grandma (Audrey) has come to stay. And with her, brought some extra $$$$ into the house - yipee!! First thing I had to do was tack on a room for her, nothing special:

Of course, the majority of the money went into the new kitchen. I didn't actually plan it that way, initially only going to replace the fridge, it kinda grew from there. I do like it though...


Of course, by the time I was finished the remodelling, it was time for bed. So I'll have to wait until tonight to see how grandma works out...

Wednesday, July 22, 2009

at 8:06 PM Tags: , Posted by Haydies 0 comments

I have another website (World of Warcraft related) that I am doing a little spring cleaning on. There's lots of very, very old posts out there that don't really have much to do with the forum and were only stored there because I didn't know where else to put them. Since having officially retired from WoW as of last week, it's high time I did some clearing out.

There's lots of old guild related posts - my farewell posts from leaving a few guilds, poignant PM's to guild leaders and other drama filled, misspelled, poorly written due to anger type stuff. Great reading down memory lane.

I discovered 6 or so Sims 2 related posts in amongst there as well. I remember doing a few downloads, which, if my memory serves me correctly, I made available on Mod The Sims.

I also made a few buildings available, one of which was Union St Apartments. This was for the University expansion, and while everyone was making big blocks of housing, I decided to do something a little different and make individual town houses that uni students could live in. It was a big hit as it was the first of it's kind (*toots horn*) and I must say, I was very proud of myself.

Oh yes, and this was also my phase when I figured out how to do funky borders on my images.

I simply can't delete the old post and not keep some memory of it. So, I bring you... my old post, Union St Apartments!!

**********

A little space to call your own but with all the social comforts of shared accommodation.


This idea actually came from when I was playing The Sims Online - I wanted to offer people a place to call their own, but not want the hassle of keeping the lot open. I figured that Uni student's might want the same thing, their own space but with the comfort and social aspects of communal living. This dorm consists of six (6) individual apartments, with each apartment consisting off a kitchenette and a small living area downstairs, an ensuit and bedroom area upstairs. (See pictures below for further detail...)

Lot Details:

- This is a 5 x 5 lot, so it is large.
- Requires University Expansion Pack (obviously)
- When you first load the lot, you will need to lay the road over the footpath, when I package the lot up, the game removes them. (use the moveobjects) For that, you will need the Guttering path made by myself : http://www.modthesims2.com/showthread.php?t=85531
- You will also need the Tree Log Stepping Stones for the path's leading to each apartment : http://www.modthesims2.com/showthread.php?t=86115
- When other student's come and claim their apartments, you will loose the visual of each apartment's furniture. This makes it look like they're all empty except yours, but personally it didn't bother me - more just an FYI.

On to the Pictures:

Lets start with the entrance :



Although you can't drive down the road, it does give the illusion that these are all separate on their own blocks. The communal building is on your right, with the apartments down the left and along the back.



Moving on, we take a look at the apartments. I decided to make each apartment identical to make it easier to pick on, just depends on where you want to live on the block I guess. Each apartment has a small front yard consisting of a front fence, garden with lighting and the path. The apartments down the back also have a single drive way each, so if you want to own a car, I suggest those:



When you come inside the front door, you are in the main living area. Here you have been provided with a couch, basic TV and some side tables. There are times when you don't always want to be around other people, and if you are a Knowledge or Creative Sim, sometimes it's nice to close yourself up. There is quiet a bit of room left for those wanting to add any more furniture, and of course, as with real life apartments, the walls are bare for your decorating pleasure.



Also on the bottom floor, each Sim is provided with a Kitchenette. Sometimes it's a bit much to go all the way to the communal building to just grab a sandwich, so here you can quickly whip something up and get back to studying. On the back wall near the tables there is a sliding door which leads into your own little backyard. Will come in handy if you want to paint outside, stargaze or have some happy bubbles - beware though, with only picket fences, other Sims can see...



Moving upstairs, each Sim has a large bedroom which is already outfitted with a comfy queen size bed, two bedside tables and an ensuit. I don't know about you, but I find communal showering to be a little bit funky sometimes, especially if it's been a while since I hit the Gym. Here you will find all the privacy you need with your own shower, toilet and wash basin.



So now you know what your next apartment looks like, let's head on over to the communal building to see what it can offer.



Right off the bat when you entire, you will probably find most people hovering around the Pool Tables, of which there are two. Near the pool tables are comfy lips (couches) to sit on, and some dart boards.



Hungry Sims will probably also notice the kitchen! I used the Shinytime Cooktop which I am *pretty sure* is the one that brings the cafeteria lady. If not, well there's always the sprinklers just in case =p



Moving upstairs, you enter the old fashioned study hall. With it's wooden floor, wood paneled walls, wooden desks, bookshelves and chess tables, it wouldn't be complete without the dark green seating.






Modernising the study hall though is the massive wall mounted LCD TV which houses the latest movies every Friday and Saturday night.



If you've built up a sweat writing that final exam, or are too engrossed in the movie marathon to head home and 'tinkle', make use of the communal toilets - male and female separate, we're not that cozy.









So there you go, what are you waiting for? Time to grab your own little piece of paradise, your first step into owning your own house, your... Apartment!

Oh yeah, the mandatory layout pictures:

Bottom floor of communal building -



And... the top floor -



Bottom floor of the apartments, showing the lounge area and kitchenette -



And.. the top floor, showing the bedroom and ensuit -



The Fine Print :
- Please do not upload this lot to any other sites - especially pay sites and the exchange.
- If this inspires you to create similar (and most likely better) apartments, please link this one?

Thankyou all for taking the time to view this! Feedback and comments always welcome!

Monday, July 20, 2009

at 9:16 PM Tags: , Posted by Haydies 0 comments

So, I created The Waters Family (the insane asylum) because I have been very, very busy working on a project. Because I have been working so hard - and I'm happy to say almost done working on it - I've not really been having a chance to play with my Sims. So I had the idea to create a family that I wasn't going to touch in any way and let them play out in the background to entertain me. Sort of like a screen saver to stare at when your brain needs a break.

But... they were BORING! So bloody boring. Yes they can look after themselves to a certain extent - grandpa really did push the boundaries of hygiene however - but other than that, they never did anything. They stuck around the house and did nothing. So I was forced to start nudging them along... with my foot. Autonomy is great when you need to pee in real life, you're Sims won't die. But outside of that, they don't do anything on their own, they have no story to tell you.

Problem is, I am approaching the end of my project, I'm almost at the finish line. And because I've had to intervene with The Waters, I've grown somewhat attached. I had never planned to really keep this family, and had certainly no plans to continue playing them after my busy period was over. But... I kinda like them. The insane ways of eating out of the garbage bin and talking to the fridge have won me over.

And now... there's kids involved. Everything's harder when theirs kids involved!

Arg, I don't know what to do. I have too many families and so not enough time. Although Max has some proving to do because the life of a Rockstar might be glamorous for him, but it's not really ringing my bells at the moment. He's more a Saturday night Sim - for when I want to party and see how many female Sims I can bed down. =p

So what do I do? Do I keep the Waters and slot them into my playing time somehow? Or do I bite the bullet and kill them all off? I can't just stop playing them and leave them there... I need to embrace or cut all ties.

Am I the only one with FIVE active families out there?! Maybe it's me that's insane...

at 6:10 PM Tags: , Posted by Haydies 0 comments

Time for round 2! And this time, it's a girl!!


I'm really struggling with just how boring the family is when they are left to their own devices, and one child is clearly too easy when you have an elder member home all day alongside Emily who's got time off work. Because I have life span set to epic (900 and something days), the babies are staying babies for a looooong time, so I'm considering bumping Thomas up to a toddler with the new arrival, but haven't decided yet.

I did remember to read pregnancy books however, so got to choose one trait. Next time though, I don't think I will. I like having no real control over the traits of my children. Especially in a family where every member is what ever the game decided randomly with no changes made - which is why Adrian's PJ's look like a Tux...?

I decided though, in keeping with the 'nutso' family tradition, that no child where I have an influence will remain normal. I've been given athleticism? No problem. But let's make it interesting shall we?


That's right, let's take a highly athletic sim and make them hate the outdoors! That'll be fun.